I'd like to introduce you to Symmetric. It's a new website/company myself and my brother Chris have put together. The site will offer training content from both of us, with all our courses and tutorials being released through it from this point forward.

This is something we've been planning to do for well over a decade, and we hope it will offer a good (albeit small) training option for both new and seasoned artists. Although we'll be selling our main courses, we'll also offer a number of free videos including full tutorials, tips and tricks, and various videos on specific techniques.


Mastering UV Mapping in 3ds Max


As some of you may know, I've been working on this course for a very long time (literally years!) And over that period, I've tweaked the course many different times. I've added new sections, re-arranged chapters, swapped out various models, recreated the accompanying diagrams and infographics, and restructured the whole thing several times (all for the better I think.) Basically, I wanted it to be as good as it could be. And that's why it's taken so long to release.


I've done a lot of tutorials over the years, but nothing on the scope of this one. It's massive. And far more structured than anything I've done before. I hope the new structure (chapter-based) will not only make the course easier to work through but allow you to return to a particular topic at any time if you need to.


Like I mentioned, this course is huge. It clocks in at around 32 hours and covers all of my mapping techniques and everything I know and have learned over the past 17+ years I've been using 3ds Max.


The course consists of 73 videos and is broken into two main sections. The first half is dedicated to building a solid understanding of UV Mapping fundamentals, tools, and techniques - covering all of 3ds Max's mapping tools in detail. The second half covers the entire process of unwrapping the Gear Cutter model you see below. Everything's recorded in real-time with real-time narration, so no parts are skipped over, nothings been cut out, and there are no time-lapses.

This course is intended for anyone, regardless of your skill level or discipline. And I've tried very hard to make it as concise and easy to follow as possible, with each topic or technique contained in its own chapter/video. 

The Course includes:

  • 73 Videos (73 Chapters)

  • 60 Custom Made Diagrams & Infographics

  • Gear Cutter Model

  • 42 Additional Models & Textures

  • Mesh Prep Script

For more information on Mastering UV Mapping in 3ds Max, please check out the course page on symmetricvfx.com. It contains every bit of information I could think of adding, as well as a Trailer, Introduction video, two Sample Chapters, and a complete curriculum breakdown. Hopefully, it'll answer any questions you might have.

High Dynamic Range Image-Based Lighting in 3ds Max with V-Ray

Learn how to setup High Dynamic Range Image-Based Lighting in 3ds Max using V-Ray. This tutorial is intended for anyone looking to implement IBL into their workflow and covers setting up an HDRI environment in 3ds Max with V-Ray 3.7. We'll discuss how image-based lighting works, the importance of using a correct image and what types of images and formats to avoid. We'll also look at setting up V-Ray to get a clean and noise-free result.

7290 Flashbang Grenade - Modeling in 3ds Max: Part 1

Learn how to model a high poly Flashbang Grenade in this free multi-part 3ds Max tutorial. In Part 1, we'll first look at how to correctly configure the 3ds Max viewport to work with blueprint images for modeling. Once set up, we'll begin the process of creating the Grenade by modeling the main can elements.

7290 Flashbang Grenade - Modeling in 3ds Max: Part 2

Continuing where we left off in part 1, we'll move on and create the Grenade's top element, one of the most challenging parts of the grenade mesh. Once we have the base shape in place, we'll look at adding correct edge geometry to support the mesh for subdivision. We'll discuss creating holes, terminating edge loops, keeping a clean mesh and removing unnecessary geometry from the model.

7290 Flashbang Grenade - Modeling in 3ds Max: Part 3

In Part 3, we'll model the Grenade's handle. We'll again look at adding correct supporting geometry, cleanly terminate edge loops and how we can manually fix mesh errors caused by 3ds Max's Shell modifier.

7290 Flashbang Grenade - Modeling in 3ds Max: Part 4

In the fourth and final video, we'll complete the grenade mesh by modeling the ring and pin elements.