ABOUT THIS PROJECT
This was originally the topic of a hard surface modeling tutorial I did for Cgtuts+. If you’re interested in checking it out, just hit the link below. The three part series covers modeling in 3D Studio Max from blueprints, UV Mapping with the Unwrap UVW modifier, Texturing in Photoshop and Rendering using VRay and Vray RT.
For the portfolio version, I changed the screen image to add some extra sexiness, but the model is virtually identical. So feel free to check that out.